Core Rules v2.5 - Released October 1, 2020
Digital & POD Update. POD will be temporarily unavailable during submission and proof process.
Specialization (page 26): clarified specializations.
Persuasion (page 29): added the Orate specialization.
Navigate (page 29): changed Space specialization to Stellar.
Scholar (page 30): added the Law and Trade specializations.
Survival (page 30): changed Zero-G specialization to Space.
Unholy Aura (page 31): corrected Destiny cost.
Off-hand Weapon (page 40): clarified off-hand weapon and off-hand parry.
Shields (page 50): clarified that bonus adds to Defense using Fight.
Futuristic Hammers (page 62): corrected Two-handed damage of shock hammer; added power hammer.
Cyber (page 71): clarified Cyber rating and Spirit reduction.
Intrusion Packages (page 73): clarified Intrusion Package usage.
Hand Sensor (page 74): added Search to hand sensor.
Critical Success (page 78): clarified standard and additional Critical Success options when using powers.
Conjure (page 91): removed option to force past barrier.
Shape Shift (page 100): corrected ritual to Advantage/Basic.
Barrier (page 115): removed option to force past Barrier.
Bodyguard (page 160): changed weapon to heavy SMG.
Robots & Drones (page 190): audited all Robots & Drones using Character calculator.
Space Dog (page 194): corrected blade damage.
Primer: Supers (page 213): added Construct as a major trait.
Fireball (page 213): added Exotic Skill (fire bomb) to talents.
Core Rules v2.4 - Released July 2, 2020
Fate Awards (page 14): clarified encounter types in the last paragraph of the sidebar.
Improved Assault (page 32): clarified how the talent operates with ranged and melee attacks.
Delay (Conditional) - (page 40): changed "until later" to "next initiative rank" extending the delay until the next time the character has initiative.
Heavy WarBot (page 191): removed Focused Fire and added Integrated Hand Sensor.
Super Human Abilities (page 212): changed powers so they remain activated until the character is Devastated, not Shaken.
Core Rules v2.3 - Released May 1, 2020
Knowledge Skills (page 36): clarified skill synergy.
Balanced & Unbalanced (page 56 & 57): clarified the weapon traits apply to melee Defense using Fight.
Ammunition (page 74): clarified that ammo Tech level is the same as the weapon.
Vehicle Weapon Range (page 144 & 145): corrected the Pulse Laser Cannon Array range of Battleship, Cruiser, and Dreadnought.
Heavy Starfighter Weapons (page 147): corrected/replaced Alpha Blaster Cannon with Heat Cannon Battery.
Destroyer (page 148): corrected vehicle compliment.
Frigate (page 149): corrected the Pulse Laser Cannon Array damage.
Vehicle Operating Cost (page 149 & 150): corrected the Operating Cost of Frigate, Star Liner, and Yacht.
Orc Warrior (page 188): corrected Toughness.
Core Rules v2.2 - Released March 1, 2020
Clean and polish in conjunction with update of print-on-demand file. POD will be temporarily unavailable during submission and proof process.
Elusive (page 34): added Elusive may not be used while Prone or grappled.
Exposure Damage (page 43): changed Exposure table such that Time Period is represented in Endurance.
Wealth Check (page 46): changed Cost threshold from half to passive Wealth.
Crushing (page 56): clarified that Crushing applies to Structure as well as armor greater than +2.
Slicing (page 57): clarified that Slicing applies to Structure as well as Heavy Armor.
Archaic Price List (page 68): removed duplicate entries for water clock and writing tools; added tinderbox and whetstone.
Revenant (page 202): corrected Ranged Defense.
Gatling Gun (page 211): added price.
Fireball (page 213): corrected Athletics & Move; added HW to Nuclear Punch.
Core Rules v2.1 - Released January 30, 2020
Feral Worlder (page 23): added + 1 step to Lore with a Specialization.
Flash Grenades (page 60): added Cost.
Smoke Grenade (page 61): clarified effects of smoke grenade.
Thermite Grenade (page 61): added Cost.
Needle Weapons (page 61): added Cost for toxins.
Cyberjack (page 72): updated cyberjack to provide Tech (computer) +1.
Vehicle Advanced Actions (page 135): clarified all Vehicle Advanced Actions to work correctly with the Maintain Speed basic action.
Heavy Starfighter (page 147): corrected Alpha Blaster Cannon statistics.
Core Rules v2.0 - Released December 6, 2019
Digital update; clean and polish in preparation for print-on-demand release; moved ahead to 2.0 to align with print-on-demand release.
Vehicles: corrected Armor die and Durability on a number of vehicles.
Encumbrance: corrected encumbrance on a few adversaries.
Lizardfolk: adjusted armor.
Core Rules v1.7 - Released November 24, 2019
Digital update; clean and polish.
Slugthrowers (page 61): clarified the use of slugs in shotguns as follows: When firing slugs, a shotgun loses the Spread trait and Generalthe range modifier is x5.
Core Rules v1.6 - Released November 22, 2019
Armor Piercing (page 56): clarified AP as follows: The weapon reduces armor bonus and Structure by the noted amount and confers Disadvantage on the Armor die.
Laser Weapons (page 61): clarified overcharge as follows: Pistol, subgun, and rifle lasers may be overcharged to inflict Damage +1; this utilizes two charges of the weapon’s Capacity.
Futuristic Weapons: added Power Glaive (page 62), Sub Plasma (page 63), and Tac Rifle (page 64).
Mage Sight (page 80): changed mages & priests to DN 4 to make Mask Aura more useful.
Sense (page 82): changed psions to DN 4 to make Mind Cloak more useful.
Conjure (page 91): changed Barrier effect Durability to Spirit x2.
Barrier (page 115): changed Durability to Spirit x2.
Core Rules v1.5 - Released November 6, 2019
Initial digital release of Core Rules.