Core Rules v2.1 - Released December 30, 2020
Feral Worlder (page 23): added + 1 step to Lore with a Specialization.
Flash Grenades (page 60): added Cost.
Smoke Grenade (page 61): clarified effects of smoke grenade.
Thermite Grenade (page 61): added Cost.
Needle Weapons (page 61): added Cost for toxins.
Cyberjack (page 72): updated cyberjack to provide Tech (computer) +1.
Vehicle Advanced Actions (page 135): clarified all Vehicle Advanced Actions to work correctly with the Maintain Speed basic action.
Heavy Starfighter (page 147): corrected Alpha Blaster Cannon statistics.
Core Rules v2.0 - Released December 6, 2019
Digital update; clean and polish in preparation for print-on-demand release; moved ahead to 2.0 to align with print-on-demand release.
Vehicles: corrected Armor die and Durability on a number of vehicles.
Encumbrance: corrected encumbrance on a few adversaries.
Lizardfolk: adjusted armor.
Core Rules v1.7 - Released November 24, 2019
Digital update; clean and polish.
Slugthrowers (page 61): clarified the use of slugs in shotguns as follows: When firing slugs, a shotgun loses the Spread trait and the range modifier is x5.
Core Rules v1.6 - Released November 22, 2019
Armor Piercing (page 56): clarified AP as follows: The weapon reduces armor bonus and Structure by the noted amount and confers Disadvantage on the Armor die.
Laser Weapons (page 61): clarified overcharge as follows: Pistol, subgun, and rifle lasers may be overcharged to inflict Damage +1; this utilizes two charges of the weapon’s Capacity.
Futuristic Weapons: added Power Glaive (page 62), Sub Plasma (page 63), and Tac Rifle (page 64).
Mage Sight (page 80): changed mages & priests to DN 4 to make Mask Aura more useful.
Sense (page 82): changed psions to DN 4 to make Mind Cloak more useful.
Conjure (page 91): changed Barrier effect Durability to Spirit x2.
Barrier (page 115): changed Durability to Spirit x2.
Core Rules v1.5 - Released November 6, 2019
Initial digital release of Core Rules.