Backlash is too har...
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Backlash is too harsh  


Von Fuge
Active Adventurer
Joined: 12 months ago
Posts: 17
01/09/2019 6:13 pm  

It seems unbalanced that rolling a ‘1’ when casting magic causes Backlash.  If the player then fails a Spirit check, they takes 1d10 damage, which ignores armor.  Most powers don’t do that much damage.  Roll a ‘1’ while casting Mage Sight, fail your Spirit check, and you’ve dropped Hellfire on yourself.  Congrats!  

Scrivener Admin
Joined: 12 months ago
Posts: 75
02/09/2019 7:23 am  


Backlash is the primary balancing element for powers. There is no limit (spell slots, spell points, etc.) on how much a caster can use their powers. Using magic as an example, anytime a character opens themselves to the aether there is a risk represented by being Shaken (minor consequence) on a failure or backlash (major consequence) on a Critical Failure.

Secondly, unless you roll Critical Failure on your Spirit check, you have a good chance of being able to use Fate to avoid the backlash. As a result, a mage with Elementalism d6 only has a 2.8%  of being unable to avoid the backlash. Yes, if you roll two Critical Failures in a row using magic, something bad happens. If a caster thinks twice about using their powers frivilously, backlash has done it's job.

Magical attack powers do more damage because they add the caster's Spirit, usually to a d10.  Elemental Strike is Spirit +d10 plus the elemental effect for example. Even if a mage suffers backlash the average roll on a d10 is 5.5.  So, with a Toughness d4, their passive is a 3 and they take 2 Wounds.  The real damage lies in a max, but the odds of that are only 10%, when combined with the odds of two Critical Failures the net likelihood of that occurring is 0.2%.


This post was modified 11 months ago by Overlord

Scribe of the Adventure System