Core Concept

The Adventure System uses simple dice mechanics to resolve conflict so you can drive the story and action. You roll a die and take the result at face value without adding or subtracting any modifiers from that value. This simple, but critical concept, removes almost all calculations from game play.


Character concept, creation, and development is free form and there are no classes in the Adventure System. This is evident in the character creation system that is no more than half page at the end of Chapter 1. You define your character by the statistics, skills, and talents that you select.

Fate & Destiny

The Adventure System uses a unique Fate & Destiny system. Characters are awarded Fate each game session that can be used in play to increase or re-roll checks or converted to Destiny to purchase character advancements. Typically, a character can afford a new advancement after every game session.

What You Get

The Adventure System has all the rules and resources that you need to run any campaign you can imagine. If you want to run a mythical or science fiction game, you'll have everything you need. You don't have to wait to buy any supplements. In fact, you won't ever have to buy any supplements unless you want to...

The Adventure System includes:

  • Mythical races from elves to orcs
  • Templates for futuristic home worlds
  • Custom races & aliens
  • 12 archetypes
  • 30+ skills
  • 100+ talents
  • 25+ armors
  • 100+ weapons
  • 50+ vehicles
  • 150+ powers
  • 100+ adversaries

In addition to mythical and science fiction armor, weapons and gear, the Adventure System includes primers for old west, supers, and World War II to get you started creating your own alternate history setting.


Now Available on DriveThruRPG

The Adventure System is available on our Publisher site at DriveThruRPG...