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Von Fuge
(@von-fuge)
Active Adventurer
Joined: 8 months ago
Posts: 16
01/09/2019 7:41 pm  

What statistic do non-weapon Super Science devices use to make a reliability check? 


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Overlord
(@scribe)
Scrivener Admin
Joined: 9 months ago
Posts: 62
02/09/2019 5:38 am  

Greetings:

Spirit, like a ranged weapon. I added this under Boom Factor.

Thanks

Scribe of the Adventure System


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Von Fuge
(@von-fuge)
Active Adventurer
Joined: 8 months ago
Posts: 16
03/09/2019 10:38 am  

@scribe

I would suggest using Intellect instead.  Melee and ranged weapons already use different stats for Reliability (Strength and Spirit, respectively). 


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Overlord
(@scribe)
Scrivener Admin
Joined: 9 months ago
Posts: 62
03/09/2019 10:50 am  

That idea was considered and discarded for the following reasons: (1) Spirit represents, among other things, a character's luck and how they move through the world; (2) a device is portable and could be used by another character and keeping track of the creator's Intellect seems needless bookkeeping; and (3) to follow-on, you wouldn't keep track of the Fortitude of the weaponsmith that created your sword. Ideally, everything should work the same whenever possible.  Strength is just too obvious of a choice for Reliability in melee to ignore.  While any and all devices, ranged weapons included, use Spirit.

Scribe of the Adventure System


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