10.04: Haunted by ghostly visages, Ransom and the operatives make their way through the ancient ruins of a Venusian colony to a dark temple set into the rock face of the cavern. Pushing their way into the temple, they are menaced by shades of the colony’s dead souls wrought by the power of the WarMind. The crew reaches a dark crypt where they encounter a pair of Blue Knights kept alive by the WarMind for centuries. Horkos cuts one down, but Fenris is almost drowned by the other in a channel running through the crypt; the Grimfang, Killgor, saves the dog soldier. Continuing their search, they locate the artifact in a shrine warded by a powerful psychokinetic barrier. While the Reckoner tries to overcome the barrier, Ransom’s scan detects a hidden chamber in the room beyond. There he bypasses a hidden security door to a Reliquary containing an ancient Venusian force lance. Horkos defeats the barrier and claims the artifact. Wasting no time, Ransom orders the operatives back to scalpel and they depart. As parting gift, Ransom launches a torpedo into the cavern destroying it and temple within.
Scribe of the Adventure System