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Book I: Escape from Nox - Chapter 4: The Long Night

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Overlord
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Day 23: Looking for materials to construct a shelter, Never finds a trap door in the moonshine shack. In the cellar below, a tunnel leads out of the Landing where he finds half-buried tracks in the snow near the rail line. Whitechapel takes Belle in more ways than one. Whitechapel, Never, and Nai depart the Landing taking the lift down to the Sea of Silt. Never disables the lift. After two hours of toiling through deep snow in the frigid dark, Whitechapel, Never, and Nai make camp out on the ice near midnight.

Day 24: Never is dragged into the dark when a revenant gnoll tears into the shelter and takes him. He breaks free when Nai shoots the gnoll. Whitechapel slips out of the tent only to find the revenant of Dutch Burrow waiting for him. Gunfire rips the dark; Never shoots down both revenants. After the chaos, Nai spots a strange ghostly figure in the dark beckoning to him. When he follows, the navigator find what appears to be a deck gun sticking out of the frozen waste. Never quickly constructs a Melta-Ray and sets to work eventually revealing a hatch forward of the gun. They drop down into a ship trapped in the silt, snow, and ice. While Whitechapel and Nai search the cabins above, Never descends to the icy lower deck and melts his way to the chamber where he believes the Spirit Engine must lie. He finds something else entirely.

This topic was modified 2 years ago 2 times by Overlord

Scribe of the Adventure System


   
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